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        <description>Designing a Campaign

In a LARP, you want to be especially careful not to overplan!  Decisions need to be made instantly and with as little down time as possible (ideally none).  When planning the campaign, everything needs to be concise, easy to communicate and understand, and flexible (easily changed depending on players&#039; actions).</description>
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        <description>Planning a Session

Plan events &amp; scenarios, but don&#039;t plan (or even assume) outcomes.  Players will surprise you when you least expect it.  (For example, you can have a wolf barging into an inn, but the party could kill it, befriend it, release it into the wild, or it could even become a party member&#039;s familiar!)</description>
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        <description>GM Information &amp; Tools

This section is not yet organized!
In a LARP, NPCs are your lieutenant GMs.  Make sure they understand the campaign.  Rely on them to make and carry out decisions, and delegate to them as much as possible.</description>
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