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        <title>LEHS Roleplaying Club - larp:combat</title>
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        <title>LEHS Roleplaying Club</title>
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        <dc:date>2021-06-12T14:44:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>armor</title>
        <link>https://rpg.mrbigler.com/doku.php?id=larp:combat:armor&amp;rev=1623509044&amp;do=diff</link>
        <description>Armor

Armor is represented by an article of clothing, worn by the player, that simulates the type of armor that it represents.
leather armorUsually represented by leather (or fake leather or suede) clothing (such as a leather jacket) or strips of leather cut from leather clothing and tied over the armored area.</description>
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        <dc:date>2022-11-27T16:39:35+00:00</dc:date>
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        <title>healing</title>
        <link>https://rpg.mrbigler.com/doku.php?id=larp:combat:healing&amp;rev=1669567175&amp;do=diff</link>
        <description>Healing

If a character is unconscious due to wounds from combat, that character will die after 5 minutes of game time (think of it as the character bleeding out) unless the character receives first aid or magical healing.

Stabilization

Any character may stabilize the wounds of an unconscious character or may administer first aid.  Stabilizing takes 15 seconds.  It doesn&#039;t restore consciousness, but it stops the</description>
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        <dc:date>2022-03-20T17:06:19+00:00</dc:date>
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        <title>killing-blow</title>
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        <description>Killing Blow

A killing blow may be administered only to a unconscious victim.  It is delivered by touching a weapon or spell packet to the victim&#039;s torso and calling out “Killing blow one... killing blow two... killing blow three.”  (This process takes a minimum of three seconds, no matter how quickly you say the words.)  If the process is interrupted, the killing blow fails.</description>
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        <dc:date>2022-03-19T20:26:02+00:00</dc:date>
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        <title>magic-in-combat</title>
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        <description>Magic in Combat

Magic in combat is represented in one of the following ways:
Spell Packet:  A spell packet is a bean bag, and is used to represent mana being targeted at a creature or location.A range spell is cast by throwing a spell packet at its intended creature or location while saying its</description>
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        <dc:date>2022-03-19T20:35:42+00:00</dc:date>
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        <title>repair-weapons-armor</title>
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        <description>Repairing Weapons &amp; Armor

Repairing weapons &amp; armor takes one minute plus one minute per point per weapon, shield, or segment of armor.  (E.g., repairing leather armor for one arm would take 1 + 1 = 2 minutes.  Repairing metal armor for both arms would wake 1 + 2(2) = 5 minutes.)  Any character is assumed to be able to repair their own or anyone else&#039;s armor, but must have use of both arms to do so.</description>
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        <dc:date>2022-03-26T21:53:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
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        <description>Combat

Combat occurs when two characters (usually a PC and an NPC) are taking hostile actions against each other.  Combat usually involves fighting and/or spellcasting, but can also involve other acts of subterfuge.

In general, combat is signified by actual combat with spells or boffer weapons.  To attack someone, approach them and attempt to hit them with a weapon or a spell.  If someone is approaching you, decide whether they are about to commit a hostile action and respond however you deem …</description>
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        <dc:date>2021-10-04T00:12:33+00:00</dc:date>
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        <title>techniques</title>
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        <description>LARP Combat Techniques

Our combat system is a lightest touch system.  This means that any contact with an opponent is considered a hit.  Speed and accuracy win battles.  Trying to hit hard makes you slower and less accurate, and besides being dangerous to other players is more likely to get your character killed.</description>
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        <dc:date>2025-10-24T20:17:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traps</title>
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        <description>Traps

Traps are represented by a flat object (such as a piece of fabric, plastic trash bag, etc.) cut into the shape of a polygon.  A player who comes within one fall radius of the trap triggers the trap.  Traps when triggered have an AOE of one fall radius unless otherwise labeled.</description>
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        <dc:date>2022-03-20T17:05:20+00:00</dc:date>
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        <title>waylay</title>
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        <description>Waylaying

Waylaying someone means knocking them unconscious without otherwise injuring them.  A person who is waylaid is not mortally wounded and remains unconscious for 5 minutes unless awakened.

To waylay someone, you need to hit them in the torso</description>
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        <dc:date>2022-03-20T16:51:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapons</title>
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        <description>Weapons Combat

To the extent that it is practical, fighting is represented by attempting to touch your opponent with a padded “boffer” weapon.  This touch may be dodged or blocked physically by the other player&#039;s boffer weapon or shield.

This LARP</description>
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