The following is a list of calls that may be made in game. Each of these phrases has a special meaning in game, so it is important that you not say any of these phrases as part of your in-character speech.
- halt
-
Game halt. All action stops. Players drop to one knee (if capable) and wait for instructions from GMs. Halt is usually reserved for when a player may be hurt (or to prevent a player from getting hurt) or some other condition exists where it could be dangerous to continue playing. Anyone may call “HALT” when appropriate.
- game stop
-
Game action stops. This may be confined to a specific area or set of players. Game stop is often used when GMs need to explain something that is not represented by in-game actions.
- resume
-
Game action resumes after a halt or game stop. Usually on a count, such as “3… 2… 1… RESUME”
- clarify
-
Said by a player who did not hear or understand an effect described by another player or GM.
- no effect
-
Said by a player when their character is not affected by a particular spell or effect (perhaps due to the presence of a counterspell).
- carry / drag
-
Indicates that a character is physically carrying or dragging another character.
- waylay
-
When accompanying a hit to the torso, means the character is knocked unconscious but non-lethally.
- by my voice…
-
Said at the beginning of an AOE spell or other effect. Anyone within range to clearly hear the phrase “by my voice” is affected.
- mass…
-
The word “mass” at the beginning of a spell or effect means everyone within range (usually everyone in the scene) is affected.
- for real
-
This phrase is used to express something that is important but out of character, e.g., “This is too much for me for real right now. I need to step out of the game for a few minutes.” or “My mom is here to pick me up. I have to go for real.”