====== Headbands ====== Players may, at times, wear colored headbands to represent things that cannot be represented in real life (such as invisibility). The following headband color codes are represented in game. For obvious reasons, please do not wear a headband in any of these colors in game unless necessary to represent your character's status. ; blue : Not actually there. There is no in-game ability that lets you see the person. (Usually used for NPCs who are observing but not playing anyone at the time.) ; yellow : Silent. Roleplay that you don't hear the person or have any auditory clues about where the person is or what they are doing. ; orange : Invisible. Roleplay that you don't see the person or have any visual clues about where the person is or what they are doing. ; purple : Noticeably undead.((Note: an undead creature may not have a headband if there is no way that you would be able to tell that they are undead.)) Weapon & spell effects may be different than for humans. ; green : Noticeably non-human.((Note: a non-human creature may not have a headband if there is no way that you would be able to tell that they are not human.)) Weapon and spell effects may be different than for humans. ; pink : Noticeably under some sort of magical effect (//e.g.//, flying/levitating, glowing, //etc.//)((Note: a character may not have a headband if you would not be able to noticethe effects of the spell.)) Note that for //silent// and //invisible// (either of which can be enacted and discontinued through use of magic or an innate ability): * The player must use their weapon hand when putting on or taking off the headband. (It is permissible to use both hands if necessary.) * The character cannot attack anyone in physical combat while invisible or silent. The character must be visible and audible for at least 5 seconds before attacking another character. * Because all spells have a verbal component, a character cannot cast spells while magically silent.