larp:rules
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+ | ====== General Rules ====== | ||
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+ | The most important rules are: | ||
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+ | - The LEHS Roleplaying Club must always be a safe space, both physically and socially/ | ||
+ | - Successful roleplaying games can feel extremely real. Roleplaying a character is an immersive experience, and anything that happens to your character can feel real and personal, even when it is not. This is even more true in LARPs, where you are physically experiencing the actions and experiences of your character. | ||
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+ | At times during the game, emotions may run high. You may find that your character has gotten into a horrible argument with another character and is quite angry. | ||
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+ | ---- | ||
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+ | Please note that many of the rules and game mechanics are almost impossible to enforce, so the game relies heavily upon the honor system. | ||
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+ | The Game Masters (GMs) wrote and are running the campaign; they’re in charge of rulings or decisions that need to be made during the game. The GMs reserve the right to make decisions which contradict spell or ability descriptions or other aspects of the rules, in order to preserve the spirit of the rules and of the game. All GM rulings are final and override the rules. | ||
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+ | ===== Reality vs. Game Reality ===== | ||
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+ | This is only a game. It is important to remember the difference between reality and game reality. | ||
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+ | You yourself are a // | ||
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+ | In general, your character' | ||
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+ | ==== Player Knowledge vs. Character Knowledge ==== | ||
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+ | Often, you the player will know about things that your character does not. For example, if you see someone who is wearing a [[larp: | ||
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+ | Sometimes a player will share knowledge with you (the player) about their character outside of the game. If this happens, you need to roleplay that your character does not know this information until you separately discover it (or the other character tells it to you in character) during the game. | ||
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+ | Obviously, this depends heavily on the honor system. | ||
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+ | ==== Non-Players ==== | ||
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+ | Anyone who is not part of the game is a non-player. | ||
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+ | ==== Non-Player Characters ==== | ||
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+ | Non-Player Characters (NPCs) are characters in the game, but are played by GMs or other people designated to roleplay them. NPCs include random people you might encounter or deal with in the course of the campaign, or monsters or villains that you and your party need to outwit or defeat. | ||
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+ | ==== Game Mechanics ==== | ||
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+ | In many cases, character actions are represented by the same player action. | ||
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+ | ===== Combat ===== | ||
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+ | Combat is represented by padded " | ||
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+ | ===== Magic ===== | ||
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+ | Magic exists in this world. | ||
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+ | Magic is described in more detail on the [[larp: | ||
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+ | ===== Halts and Game Stops ===== | ||
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+ | Sometimes it may be necessary to temporarily stop the game. Some reasons for this might include: | ||
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+ | * A player trips and falls or otherwise might have gotten hurt. | ||
+ | * A player or non-player is in danger of getting hurt (perhaps their glasses got knocked off) and the game needs to stop until the situation is remedied. | ||
+ | * A non-player is concerned or upset and the game needs to be suspended while someone explains the situation to them. | ||
+ | * A player is getting upset, anxious, or for some other reason needs to step away from the game. | ||
+ | * There is confusion about what is happening and a GM needs to clarify to the players. | ||
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+ | If this happens, either a full HALT (all action stops) or a localized **game stop** (action in the immediate vicinity stops) may be declared. | ||
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+ | When action is halted, it is resumed on a count of " | ||
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+ | ===== Resolving Problems ===== | ||
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+ | If you have an in-game problem or concern, talk to a GM. If you have a larger problem or concern (or a concern with one of the GMs), talk with the club advisor (Mr. Bigler). | ||
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