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larp:headbands [2021/06/18 11:05] – biglerjlarp:headbands [2025/09/26 13:40] (current) – biglerj
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 +====== Headbands ======
  
 +Players may, at times, wear colored headbands to represent things that cannot be represented in real life (such as invisibility).
 +
 +The following headband color codes are represented in game.  For obvious reasons, please do not wear a headband in any of these colors in game unless necessary to represent your character's status.
 +
 +  ; blue
 +  : Not actually there.  There is no in-game ability that lets you see the person.  (Usually used for NPCs who are observing but not playing anyone at the time.)
 +  ; yellow
 +  : Silent.  Roleplay that you don't hear the person or have any auditory clues about where the person is or what they are doing.
 +  ; orange
 +  : Invisible.  Roleplay that you don't see the person or have any visual clues about where the person is or what they are doing.
 +  ; purple
 +  : Noticeably undead.((Note: an undead creature may not have a headband if there is no way that you would be able to tell that they are undead.))  Weapon & spell effects may be different than for humans.
 +  ; green
 +  : Noticeably non-human.((Note: a non-human creature may not have a headband if there is no way that you would be able to tell that they are not human.))  Weapon and spell effects may be different than for humans.
 +  ; pink
 +  : Noticeably under some sort of magical effect (//e.g.//, flying/levitating, glowing, //etc.//)((Note: a character may not have a headband if you would not be able to noticethe effects of the spell.))
 +  
 +Note that for //silent// and //invisible// (either of which can be enacted and discontinued through use of magic or an innate ability):
 +
 +  * The player must use their weapon hand when putting on or taking off the headband.  (It is permissible to use both hands if necessary.)
 +  * The character cannot attack anyone in physical combat while invisible or silent.  The character must be visible and audible for at least 5 seconds before attacking another character.
 +  * Because all spells have a verbal component, a character cannot cast spells while magically silent.