larp:combat:weapons
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larp:combat:weapons [2022/03/20 10:44] – biglerj | larp:combat:weapons [2022/03/20 10:51] (current) – biglerj | ||
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+ | ====== Weapons Combat ====== | ||
+ | To the extent that it is practical, fighting is represented by attempting to touch your opponent with a padded " | ||
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+ | This LARP uses a //lightest touch// system, meaning that any touch from a weapon no matter how slight is considered a hit. This means there should be no reason to hit someone with a weapon with any more force than a gentle tap. (Use of excessive force will incur a penalty.) | ||
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+ | - Players must be honest and "take your hits" | ||
+ | - If you are hit in combat, you need to roleplay accordingly. | ||
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+ | {{youtube> | ||
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+ | **//All physical combat must occur with approved boffer weapons. | ||
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+ | Hits to the head, neck, throat, hands, or groin are off-target and do not count. | ||
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+ | {{: | ||
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+ | Each body part has a number of points, which represents the number of hits to that body part that it can take before it is damaged and cannot be used again until healed. | ||
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+ | * Each arm: base 1 point | ||
+ | * Each leg: base 1 point | ||
+ | * Torso: base 2 points | ||
+ | * Head, neck, groin, hands: off-target (hit does not count) | ||
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+ | These hit point values do not include armor or magical protections. | ||
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+ | When any limb (arm or leg) reaches zero hit points, that limb is rendered useless. | ||
+ | * if one of your arms drops to zero hit points, you must drop that arm to your side and you may not use that arm for any game actions until it is healed. | ||
+ | * switch the item to your other hand before dropping the arm | ||
+ | * hold onto the item, but keep your arm dangling loosely at your side | ||
+ | * toss the item aside on the ground (making sure it is far enough out of the way that it won't get stepped on or tripped over) | ||
+ | * If you one of your legs drops to zero hit points, you must drop to the knee on the side that was hit. | ||
+ | * If your torso drops to zero hit points, you are unconscious and bleeding out; you will die if you are not stabilized or healed (medically or magically) within 5 minutes of in-game time. | ||
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+ | If you are hit in an off-target area and you are OK to continue combat, call "**Off target!**" | ||
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+ | If you are hit in an off-target area and you need to pause to recover, call " |