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larp:combat:traps [2025/10/24 14:13] – biglerjlarp:combat:traps [2025/10/24 14:17] (current) – biglerj
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 ===== Setting Traps ===== ===== Setting Traps =====
  
-A rogue may set a mechanical trap, such as a snare, bear trap, etc.  A standard trap has four corners.  One corner must be labeled "0" and one corner must be labeled "∞", meaning that there is a 25% chance that any character can disarm the trap, and a 25% chance that it goes off no matter what.  The other two corners are the rogue's level and (the rogue's level − 1).  Thus, the higher the level of the rogue who created the trap, the harder it is to disarm.+A rogue may set a mechanical trap, such as a snare, bear trap, etc.  A standard trap has four corners.  One corner must be labeled "0" and one corner must be labeled "∞", meaning that there is a 25% chance that any character can disarm the trap, and a 25% chance that it goes off no matter what.  The other two corners are the rogue's level and (the rogue's level − 1).  (The minimum is 1, so a first level rogue would make a 4-sided trap with corners "0", "1", "1", and "∞".)  Thus, the higher the level of the rogue who created the trap, the harder it is to disarm.  Higher level rogues may a number of sides equal to their rogue level + 2.  In this case, the sides are "0", "∞", and each remaining corner starts with the rogue's level and decreases by 1 until the final corner is labeled "1".
  
 Magical traps need to be created with both a rogue and a spellcaster.  The spellcaster casts the spell into the trap, and the spell goes off when the trap is triggered.  Any spell that a spellcaster can cast may be cast into a trap.  (Yes, this means that, for example, a trap could cast a healing spell when it goes off.)  A spell that would affect one person affects the closest person within the trap's AoE (one fall radius).  An AoE spell affects all characters within the AoE of the //spell// (not the trap). Magical traps need to be created with both a rogue and a spellcaster.  The spellcaster casts the spell into the trap, and the spell goes off when the trap is triggered.  Any spell that a spellcaster can cast may be cast into a trap.  (Yes, this means that, for example, a trap could cast a healing spell when it goes off.)  A spell that would affect one person affects the closest person within the trap's AoE (one fall radius).  An AoE spell affects all characters within the AoE of the //spell// (not the trap).
larp/combat/traps.1761336818.txt.gz · Last modified: 2025/10/24 14:13 by biglerj