larp:combat:traps
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+ | ====== Traps ====== | ||
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+ | Traps are represented by a flat object (such as a piece of fabric, plastic trash bag, //etc.//) cut into the shape of a polygon. | ||
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+ | ===== Detecting Traps ===== | ||
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+ | Only rogues or characters under the effects of a __//find traps//__ spell can see a trap, until it is pointed out by another character who can see it. Other players must roleplay not noticing the trap until it is pointed out to them. (A character who has had a trap pointed out to them is able to see it and can point it out to other characters.) | ||
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+ | The size of the object representing the trap is used to make it easier or more difficult to detect the trap, though a trap may not be smaller than 4 inches in any dimension. | ||
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+ | ===== Disarming Traps ===== | ||
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+ | Any character who can see a trap (see above) may attempt to disarm it. | ||
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+ | The number of corners that the polygon representing the trap has represents the ease or difficulty of disarming it. On the underside of the object, each corner is numbered. | ||
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+ | To attempt to disarm the trap, choose one corner. | ||
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+ | * If the number in the chosen corner is less than or equal to the character' | ||
+ | * If all of the numbers in the corners chosen are greater than the character' | ||
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+ | Characters who are not rogues and are not using a __//disarm trap//__ spell will succeed in disarming the trap only if the corner they choose is labeled 0 (zero). | ||
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+ | A trap may have one corner | ||