larp:combat:repair-weapons-armor
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larp:combat:repair-weapons-armor [2021/06/12 08:52] – biglerj | larp:combat:repair-weapons-armor [2022/03/19 14:35] (current) – biglerj | ||
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+ | ====== Repairing Weapons & Armor ====== | ||
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+ | Repairing weapons & armor takes one minute plus one minute per point per weapon, shield, or segment of armor. | ||
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+ | Note that a weapon that has been damaged by a //shatter// spell may be repaired this way, and is functional again once repaired. | ||
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+ | Repairing magical weapons & armor: | ||
+ | - The physical repair must be completed first, as described above. | ||
+ | - To restore the magical protection of armor or a shield, a spellcaster who knows the spell must cast the //shield// spell on the armor or shield. | ||
+ | - To restore the magical damaging ability of a weapon, a spellcaster who knows the spell must cast the appropriate spell on the weapon. | ||
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+ | Magical weapons & armor are powered by permanent enchantments. | ||
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+ | ----------------- | ||
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+ | Note that for safety reasons, any actual physical damage to boffer weapons used in game must be repaired before the weapon may be used again. | ||