User Tools

Site Tools


larp:combat:repair-weapons-armor

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
larp:combat:repair-weapons-armor [2021/06/12 08:05] – created biglerjlarp:combat:repair-weapons-armor [2022/03/19 14:35] (current) biglerj
Line 1: Line 1:
 +====== Repairing Weapons & Armor ======
 +
 +Repairing weapons & armor takes one minute plus one minute per point per weapon, shield, or segment of armor.  (//E.g.,// repairing leather armor for one arm would take 1 + 1 = 2 minutes.  Repairing metal armor for both arms would wake 1 + 2(2) = 5 minutes.)  Any character is assumed to be able to repair their own or anyone else's armor, but must have use of both arms to do so.
 +
 +Note that a weapon that has been damaged by a //shatter// spell may be repaired this way, and is functional again once repaired.
 +
 +Repairing magical weapons & armor:
 +  - The physical repair must be completed first, as described above.
 +  - To restore the magical protection of armor or a shield, a spellcaster who knows the spell must cast the //shield// spell on the armor or shield.  (//E.g.,// a +2 shield would require two points of //shield// spell to fully restore.)
 +  - To restore the magical damaging ability of a weapon, a spellcaster who knows the spell must cast the appropriate spell on the weapon.  Restoring generic magical damage ability requires the //missile// spell.  Restoring magical damage of a particular type (lightning, acid, fire, or ice) requires the appropriate spell.
 +
 +Magical weapons & armor are powered by permanent enchantments.  The spell reactivates the enchantment that is already built into the armor, so it is not limited by the spell's duration; once the enchantment is reactivated, it is once again permanent until it is again taken down in combat.  (You can think of reactivating the enchantment like using a defibrillator on someone who has had a heart attack.  Once their heart is restarted, it continues beating as before.)
 +
 +-----------------
 +
 +Note that for safety reasons, any actual physical damage to boffer weapons used in game must be repaired before the weapon may be used again.