larp:combat:magic-in-combat
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| larp:combat:magic-in-combat [2022/03/19 14:23] – biglerj | larp:combat:magic-in-combat [2022/03/19 14:26] (current) – biglerj | ||
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| + | ====== Magic in Combat ====== | ||
| + | Magic in combat is represented in one of the following ways: | ||
| + | |||
| + | * **Spell Packet**: | ||
| + | * A **range spell**((a spell whose effect is someplace other than where the caster is)) is cast by throwing a spell packet at its intended creature or location while saying its descriptor (spell name and effects). | ||
| + | * A **touch spell** may be cast by touching the intended creature with a spell packet (or a wand or staff). | ||
| + | * **Wand/ | ||
| + | * A wand or staff may be used by any spellcaster to cast a touch spell on an opponent. | ||
| + | * A special wand/staff may generate its own mana, and may be wielded by anyone, spellcaster or not. Unless otherwise stated, these wands and staves can cast only one specific spell, hold one " | ||
| + | * **"By My Voice" | ||
| + | * **" | ||
| + | |||
| + | Note that higher level spells take more time to cast. This is represented by a countdown preceding the descriptor, //e.g.,// " | ||
| + | |||
| + | ==== Negated Effects ==== | ||
| + | |||
| + | If a spell does not affect its target (e.g., if the target is affected by another spell that negates the first spell), the target announces "NO EFFECT" | ||
| + | |||
| + | Spells cannot be stacked. | ||
| + | |||
| + | ==== Refusing Touch Spells ==== | ||
| + | |||
| + | Touch spells using spell packets must be cast on a willing recipient. | ||
| + | |||
| + | Touch spells may be cast on an unwilling recipient by using a wand or staff. | ||
