glossary
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+ | ====== Glossary ====== | ||
+ | **character**: | ||
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+ | **player**: the person (actor) who pretends to be the character, and makes the decisions and performs the actions that the character would make. | ||
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+ | **non-player character** (NPC): a character who exists in a game, but who is played by the GM (in a TTRPG) or people who are not players within the game (in a LARP). | ||
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+ | **LARP** (Live-Action RolePlaying Game): a game in which players physically play their characters, much like the actors in an improvisational play. Every action the character takes (including combat) is represented by an action (usually either a physical action or a verbal keyword or short phrase) performed by the player. | ||
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+ | **TTRPG** (TableTop RolePlaying Game): a game in which characters do not physically exist, but are represented on paper by descriptions, | ||
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+ | **gamemaster** (GM): the person running the game. The GM creates the setting (story), describes what the characters see, what happens to them, the actions of NPCs, //etc.,// and arbitrates as needed. | ||
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+ | **marshall**: | ||
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+ | **dungeonmaster** (DM): see // | ||
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+ | **die** (plural: **dice**): a polyhedron with numbers on each face, used to randomly determine an outcome. | ||
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+ | **stat** (statistic): | ||
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+ | **health**: how physically healthy a character is. (Often described by a number of "hit points" | ||
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+ | **mana**: magical potency. | ||
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+ | **hit points**: see //health// | ||
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+ | **spell points**: see //mana// | ||
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+ | **fall radius**: a distance away from a player that is equal to the player' |